List previously known as "Few Fighters" however, that name was created when there were only 6 basics, now there are more. Still, this deck focuses on survivability, we prevent OHKOs and take them ourselves. This deck is basically an auto-win vs any spread deck and forces your opponent to hit huge numbers. Only weakness is consistency, so most recent change hurts, but I cut boss for Erika's Hospitality for a trial run. Everything in this deck attacks for two or fewer energy, so we don't often feel the need to accelerate, usually hand attachments and Raihan's are enough, especially if the opponent misses KOs. I think many GLC Fighting Decks are running the other Garganacl, however, I prefer this one here for a number of reasons. It does only 10 less damage, but it costs one less energy and mills. 20 more HP is huge, 160 is much easier to hit than 180. Also, we can heal all damage done to ourselves by Donphan (used in the early game) to restore Focus Sash. Not to mention it's fairly common for something to take a hit, retreat, and gradually heal all damage over a couple turns.
Created: 2023/11/27
Version: 3
Views: 136
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Changes occurred: 2025/6/23 12:06 AM
Version 2 => 3 Changelog
Changes occurred: 2025/6/23 12:06 AM
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