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GLC Deck - Fighting Control

Just imagine, your opponent had an invincible pokemon and no matter what you do, every line of attack is ineffective and while you try your deck slowly dwindles down to nothing and you lose… This can be achieved with Exadrill and focus sash, and healing it each time with last chance potion and shuffling it back into the deck. Getting there is simple, draw your deck as fast as possible, and surprisingly enough it can actually be done quite fast, with the help of: pokéStop, Tropical Beach, Hapu, or items such as acro bike. Along the way there are some things that need to be done: 1) excadrill and a basic Pokémon needs to be on the bench and depending on the matchup if your opponent can target the bench, machoke will also need to be in play 2) you need to have cleared your prizes of all the combo peices 3) have access to thorton, turbo items and an energy and pokestop 4) be behind on prizes Once your at the bottom of the deck attach focus sash and shuffle in need cards to heal There are 4 main lines of attack that your opponent could use and you need to be prepared for each, hit for 90+ damage, hit 70-80 damage, hit 60 or lower or remove the focus sash and K.O At the start of the turn you draw a card then use pokestop to draw the remaining 3 items If they hit 90+ you use last chance potion, fishing rod the sash back into the deck and draw it with acro bike discarding the Pokémon, then reattach the sash and vs seeker for bellelba and shuffle back in last chance potion If they hit 70-80 damage you heal with fighting au lait and big malasada then vs seeker for bellelba and shuffle them all back into the deck If they hit 60 or lower just heal with fighting au lait vs seeker for belelba, and as a bit of extra mill you can use pal pad and acro bike to get Lt surge and bellelba again the next turn to mill 6 every second turn If they remove the sash and ko you use thorton to switch the basic on the bench with drilbur and rod the excadrill and sash then draw with any 2 items then attach an energy, then you set to continue on. This is by far the most draining on your resources but bellelba can be skipped to build your hand back up again. So… welcome to control

Creator: rdalton77

Created: 2023/10/23

Version: 4

Views: 391

Card Breakdown

Pokémon
9
Trainers
47
Energy
4

Grid Columns

Changes occurred: 2023/10/29 5:20 AM

Version 3 => 4 Changelog

Changes occurred: 2023/10/29 5:20 AM

Removals

Additions

Deck Statistics

  • Pokémon: 9
  • Basics: 7
  • Stage 1: 2
  • Stage 2: 0
  • Trainers: 47
  • Supporters: 15
  • Items: 26
  • Stadiums: 4
  • Tools: 2
  • Energy: 4
  • Basic: 2
  • Special: 2

Test Hands

Hand

Prizes

Mulligans:

Openers

Mulligan
40%
1 Basic Opener
42%
2+ Basics Opener
18%
No Supporter
12%
1 Supporter
32%
2+ Supporters
57%
No Energy
60%
1 Energy
34%
2+ Energy
6%
No Recovery
35%
1 Recovery
42%
2+ Recovery
23%