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GLC Deck - GLC - Self Destruct Electric

________________________________________________________________________ **Prize Count** Tapu Koko serves as both the main setter-upper and attacker. This deck wants to go Second so you can use Lightning Summon and get your bench set-up. Focus on detonating Electrode turn two to easily get energy onto Tapu Kok to swing with Prize Count. This strategy allows you to put pressure on your opponent since Tapu Koko can hit for 180 damage by turn 2. Although you may be trading prizes, you'll have good control over the board state early game. When you're behind in prizes because of Magneton or Electrode, utilize Counter Catcher or Counter Energy to make big strategic plays. Continue to set up Eelektrik, Magneton, and Electivire by searching with Tapu Koko, or simply attack for 90 damage if it can take out an important Pokemon. ________________________________________________________________________ **Battle Compressor** Be smart with the use of battle compressor. In the early game, use it to get energy into the discard for Dynamotor and Overvolt Discharge. If you have a stretcher in hand, you can also use compressor to get an evolution Pokemon searched out of the deck, and into the hand. ________________________________________________________________________ **Overvolt Discharge** You can also blow up Magneton and repeat the same prize trade while powering up another attacker. Late-game Magneton can help you get bigger K.O.s with Alolan Raichu, or get energy onto a Pokemon that's stuck in the active. I recently swapped in Alolan Raichu over Collateral Bolt Raichu since it’s more effective for sniping and refilling energy to the discard pile, for dynamotor. ________________________________________________________________________ **Turn 1 & 2** Do whatever you can to get Tapu Koko and Voltorb out, and try to get Blitzle as well. Those should be your targets for Battle VIP and Stormy Mountain. Your targets for Buddy Poffin should be Voltorb and Blitzle, for energy and draw. If you go second you should attack with Tapu's Summon Lightning, to get the missing basics, but for a really explosive turn 2, grab Electrode and Zebstrika. Blow up Electrode and attack with Tapu for 180. ________________________________________________________________________ **Late Game** Once you get three or more energy onto a Pokemon you want to slap the Wishful Baton onto it so you can chain attacks. Tapu, Electivire, Raichu, or Regileki all attack for 3 energy. Try to save Hex maniac and Silent lab for late-game clean-up with Electivire and Regileki against bench barriers. Use Dynamotor every turn to sneakily power up Alolan Raichu, or if all of your attackers are powered up, spread an energy onto high retreat cost Pokemon, like Elektrik that the opponent may boss to the active to stall the game. ________________________________________________________________________ I wanted to share this deck that has helped me win two local tournaments in December and January 2025! I credit @Burnman on discord for the original idea, and tweaked it to play better against bench barrier decks with additions like Hex Maniac. See his original deck here: https://cardboardwarriors.net/decks/Singing-in-the-Rain-673045cf2d5f42a3470da24a

Creator: shadowfirejs

Created: 2025/1/2

Version: 6

Views: 329

Card Breakdown

Pokémon
14
Trainers
36
Energy
10

Grid Columns

Changes occurred: 2025/1/2 6:19 PM

Changelog

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Changes occurred: 2025/1/2 6:19 PM

Removals

Additions

Deck Statistics

  • Pokémon: 14
  • Basics: 8
  • Stage 1: 6
  • Stage 2: 0
  • Trainers: 36
  • Supporters: 12
  • Items: 18
  • Stadiums: 2
  • Tools: 4
  • Energy: 10
  • Basic: 7
  • Special: 3

Test Hands

Hand

Prizes

Mulligans:

Openers

Mulligan
35%
1 Basic Opener
42%
2+ Basics Opener
23%
No Supporter
19%
1 Supporter
38%
2+ Supporters
43%
No Energy
26%
1 Energy
41%
2+ Energy
33%
No Recovery
68%
1 Recovery
28%
2+ Recovery
3%