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GLC Deck - JUMPIN' OVER! - Diggersby Colorless

(inspo by harambe via being the best aggro colorless in format) new diggersby gives colorless a low energy puncher to slot into the main grouping of attackers. using hops engine to stabilize the mid game along side some other familiar faces. dodrio works wonders as supplementary draw since any bench damage dished out ramps the damage up on it hard. you still play hard around fan rotom early and cram on the 3-4 turns. bunnelby also gives value in being able to mill/recur resources when the game gets slow and allows for a 2 prize comebacker with TM crisis punch. diggersby package has felt great whether its cleaning up early or slotting in late to set up for a lax finale. discord @jaboingus for any questions or suggestions (o-o) (61st cards include mountain ring, counter/gift energy, or town map---level ball is pokepad) NOW WITH A VID ON DIGGERSBY: https://youtu.be/EXuYLLmEmbc

Creator: jaboingus

Created: 2026/1/16

Version: 12

Views: 458

Card Breakdown

Pokémon
11
Trainers
40
Energy
9

Grid Columns

Changes occurred: 2026/4/23 3:24 AM

Changelog

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Changes occurred: 2026/4/23 3:24 AM

Removals

Additions

Deck Statistics

  • Pokémon: 11
  • Basics: 7
  • Stage 1: 4
  • Stage 2: 0
  • Trainers: 40
  • Supporters: 13
  • Items: 18
  • Stadiums: 3
  • Tools: 6
  • Energy: 9
  • Basic: 4
  • Special: 5

Test Hands

Hand

Prizes

Mulligans:

Openers

Mulligan
40%
1 Basic Opener
42%
2+ Basics Opener
18%
No Supporter
16%
1 Supporter
36%
2+ Supporters
48%
No Energy
30%
1 Energy
42%
2+ Energy
28%
No Recovery
46%
1 Recovery
40%
2+ Recovery
14%