(inspo by harambe via being the best aggro colorless in format) new diggersby gives colorless a low energy puncher to slot into the main grouping of attackers. using hops engine to stabilize the mid game along side some other familiar faces. dodrio works wonders as supplementary draw since any bench damage dished out ramps the damage up on it hard. you still play hard around fan rotom early and cram on the 3-4 turns. bunnelby also gives value in being able to mill/recur resources when the game gets slow and allows for a 2 prize comebacker with TM crisis punch. diggersby package has felt great whether its cleaning up early or slotting in late to set up for a lax finale. discord @jaboingus for any questions or suggestions (o-o) (61st cards include mountain ring, counter/gift energy, or town map---level ball is pokepad) NOW WITH A VID ON DIGGERSBY: https://youtu.be/EXuYLLmEmbc
Created: 2026/1/16
Version: 12
Views: 458
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Changes occurred: 2026/4/23 3:24 AM




























































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Changes occurred: 2026/4/23 3:24 AM
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