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GLC Deck - Ruinous Recollection: Fighting Spread

This is the fastest spread deck that I have built by far. Turn 1 Ting happens way more than you'd think. The combination of a non Hitmon spread archetype for fighting with the massive threat of the Relicanth Medicham package just feels evil. RR prides itself in its flexibility and the potential damage creep. Grant, MAD, and Strong Energy give this deck some insane power out of thin air. If everything sets up right, you could hit the active for 120 with Ting, while spreading 30 to the whole bench. There is always an out here, as the combination of Raihan plays, Devo plays, end game Machamp, Medicham sweeping, Tanky Ting/Palo, and heavy recursion are all valid ways to take this deck. Silent Lab and Hex always help against the dastardly bench barrier. Some of my favorite cards in RR are Toy Catcher (helps snipe bench barriers or take a quick finish on a weak support mon), Chaos Tower (can cure anything but burn from the active while feeding Tings condition, helps a lot against things like H Basculegion confusing or coin flip paralyze attacks), and Shopping Center (helps keep Focus Sash in play longer and allows for cheeky Devo plays by freeing another tool). Like any Fighting deck, it has its dead draws, but it works more than it breaks. (Also colress's experiment is a placeholder for the new Colress, 1 stadium 1 energy) Discord @jaboingus for any thoughts or suggestions (o-o)

Creator: jaboingus

Created: 2024/5/19

Version: 14

Views: 274

Card Breakdown

Pokémon
10
Trainers
43
Energy
7

Grid Columns

Changes occurred: 2024/5/30 5:00 AM

Changelog

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Changes occurred: 2024/5/30 5:00 AM

Removals

Additions

Deck Statistics

  • Pokémon: 10
  • Basics: 6
  • Stage 1: 3
  • Stage 2: 1
  • Trainers: 43
  • Supporters: 15
  • Items: 17
  • Stadiums: 7
  • Tools: 4
  • Energy: 7
  • Basic: 5
  • Special: 2

Test Hands

Hand

Prizes

Mulligans:

Openers

Mulligan
46%
1 Basic Opener
40%
2+ Basics Opener
14%
No Supporter
12%
1 Supporter
32%
2+ Supporters
57%
No Energy
40%
1 Energy
42%
2+ Energy
18%
No Recovery
46%
1 Recovery
40%
2+ Recovery
14%