Don't let me stay, don't let me stay.
My logic says burn, so send me away.
Your minds are too green, I despise all I've seen.
You can't stake your lives, on a Saviour Machine!
Saviour Machine is the culmination of my work on the Metal Control archetype. The success of decks like Magnezone Control and Drill Mill in "solved" or "hopeless" types--coupled with my immense desire for it to be playable-- has kept my passion for Metal Control alive. In spite of many, many failed attempts (see the Bastiodon builds).
Galarian Perrserker continues to exceeded all expectations. The threat of discarding Trainer cards from hand forces otherwise suboptimal play. This attack makes Metal Control viable...7/8 times. Dialga holds the Control angle together, recovering cards with Temporal Backflow. Metal Bridge Archaludon allows for free pivots, and with 180 HP and 160 damage it's an excellent attacker. Cobalion stalls Basic attackers with Quick Guard, and it's an efficient late game attacker. Jirachi provides integral search/draw, with Stellar Wish and Escape Board allowing otherwise impossible plays. Even without a board, Jirachi is the best lead. Revavroom is literally a "draw engine"; drawing up to 6 at the cost of an Energy isn't ideal, but we need all the draw we can get (and Mt. Coronet eases the burden). Lillie's Poke Doll is effectively an extra prize to lose, deck out prevention, and a convenient pivot all in one--the ultimate role compression.
Ideally you set up with Jirachi for early disruption with Perrserker. Evolution Roar can guarantee Stealy Claws as early as turn 2; often the earlier you discard Trainers, the better. From there mix and match Control and Offense. On the Control side, Dialga loops energy denial (Team Flare Grunt, Plumeria, and Faba) and gusts (Counter Catcher, Escape Rope, Guzma) until the opponent cannot win (or has too few turns left). Temporal Backflow for loops VS Seeker (with Lillie's Poke Doll loop) or Pal Pad to enable an infinite Bellelba & Brycen-Man mill loop and win by deck out. On the Offense Side, Archaludon's Iron Blaster sweeps for win by prizes. Escape Rope, Scoop Up Net, Lillie's Poke Doll, Guzma, and the opponent having to gust for a KO all allow Archaludon to attack with Iron Blaster successively, but even lacking these options Metal Bridge still allows you pivot to something else for a turn. Reversal Energy sets up Iron Blaster in 1 attachment, and Metal Goggles + Luxurious Cape allow Archaludon to tank hits more comfortably. With some luck one of the win conditions will stick.
Saviour Machine, and Metal Control by extension, is playable. It's hardly the apex of Control, but it can get results. Good luck to any prospective players--I ask for your feedback. Just don't stake your life on Saviour Machine.
Created: 2024/12/29
Version: 39
Views: 2187
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