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GLC Deck - Sunshower: Dual Water

Sunshower is my attempt of fulfilling 2 goals of mine in one deck. The first is to try and make Delta Articuno work after 2 failed attempts, and the second is to have a deck to use Crispin in so I can use the new art coming in Prismatic Evolutions. In my pursuit I decided to make a fun dual energy build that has started at a surprising 5-0 at my locals. Crispin has given this deck a lot of versatility and explosiveness that I feel you wouldn't even hope to get from water's traditional accel means. Fire is generally the best secondary basic energy type due to how many cards and mons react with it, one of those being White Kyurem. Even with him basically being Heatran at home he still provides a strong beatstick that can take some integral KO's and clear the way for Articuno to fly away with the game. Most of the attackers are set up over 2 turns, whether it's attach Crispin attach on the basics or attach evolve on Palafin. Of course Vanguard Punch is here, I will never not run this busted ass card, and he's essentially the backbone of the deck. Having the pressure of 130 for 1 and the support of Muscle Band/Quick Shooting makes Palafin slot into this deck amazingly well. He is the main way to deal with aggressing big basic decks, as 150 should KO most big basics without any modifiers like tools or abilities. Basculegion is my other stage 1 that swings for 1, and having the option to use Grudge Dive while being able to work on the next attacker up has been super useful in my games. Even if 120 isn't taking KO's, it usually is leaving the opponent very weak. This allows for you to take multiple prize turns using either Quick Shooting while blowing up the active or setting up for a raw Tri-Edge from Articuno. Octillery draw always feels nice to have, and Basculin leads can really help efficient board setup while building an attacker. Being able to dangle Feebas on the bench against non damage counter decks can also bring a lot of innate pressure on its own since any KO can be followed by Night Stretcher/Brooklet/Ball for Kyurem/Articuno and a swift evolve into Milotic for a fully energized attacker instantly. With this deck having many routes to taking multi prize turns, blowing up Milotic is almost never a detriment as you usually have the prize lead anyway. This synergizes even better with the Crispin build as you can fish out your fire energies from the discard with Energy Grace, allowing you to ignore some of the other fire support such as Mela. Finally I wanted to mention the inherent synergy between TM Blindside and Inteleon. This combo allows you to have guaranteed Blindsides on any support mon you want barring there's no bench barrier in the way. Without Quick Shooting I firmly believe I would have lost at least 2 of my 5 games so far. Is this hot start a fluke? Does this deck actually suck? Only time will tell. Discord @jaboingus for any questions and suggestions. (o-o)

Creator: jaboingus

Created: 2024/12/3

Version: 7

Views: 175

Card Breakdown

Pokémon
14
Trainers
37
Energy
9

Grid Columns

Changes occurred: 2025/2/17 3:19 AM

Changelog

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Changes occurred: 2025/2/17 3:19 AM

Removals

Additions

Deck Statistics

  • Pokémon: 14
  • Basics: 8
  • Stage 1: 5
  • Stage 2: 1
  • Trainers: 37
  • Supporters: 12
  • Items: 19
  • Stadiums: 2
  • Tools: 4
  • Energy: 9
  • Basic: 8
  • Special: 1

Test Hands

Hand

Prizes

Mulligans:

Openers

Mulligan
35%
1 Basic Opener
42%
2+ Basics Opener
23%
No Supporter
19%
1 Supporter
38%
2+ Supporters
43%
No Energy
30%
1 Energy
42%
2+ Energy
28%
No Recovery
60%
1 Recovery
34%
2+ Recovery
6%