With the latest updates in the GLC card pool from Astral Radiance, the Venusaur/Rillaboom grass archetype got a huge boost. This grass list has one of the strongest and most controversial attackers in the game, Torterra. Previously, Torterra was already a lot to handle with a pot helmet and an effective 220 HP. Adding in Astral Radiance's Kricketune gives an additional 40 HP to Torterra to reach an effective 260 HP and nearly guarantees a 2 for 1 prize trade. But Torterra was already a lot to handle before ASR.
The engine of this deck is the combination of Grotle and Grovyle with their Pokemon search abilities. Searching your deck for two Pokemon a turn makes setting up Kricketune, Venusaur and Rillaboom a breeze. Once Venusaur and Rillaboom get into play, there's almost no way to lose.
And I haven't even mentioned the two main attackers yet - Zarude and Shining Genesect. These basic attackers hit for 120 and 110 damage, respectively, with their base attacks. But when you add in Venusaur's Jungle Totem ability makes each grass enery in play count twice, their damage goes through the roof. And while the damage has gone up, in this deck, so has the tankiness. I've added in Aether Paradise Convservation Area which decreases damage taken by basic grass and lightning pokemon by 30. With a common setup of Aether Paradise Conservation Area, Fighting Fury Belt or Pot Helmet, Zarude and Shining Genesect now have over 200 effective HP and can easily hit for upwards of 150-190 damage.
Here's a quick run down of how I play this deck which has taken me to 9-1 in my last 10 best of 3s, as well as winning a local swiss tournament. Keep in mind that this is only a rough outline, and that these steps may be omitted, changed based on prizing and the matchup.
Note: Save energy as much as possible since by the end of a close game, you can nearly run out.
I've made a few edits versus the gymleaderchallenge.com list that I will spell out here:
Remove Sceptile - win more card
Remove Timer Ball - don't need the search
Remove Ultra Ball - don't need the search
Remove Sonia - don't need the search
Remove Super Rod - if you manage resources effectively, this many retrieval cards is overkill
Remove Town Map - there's just not room, in my opinion
Remove one grass energy
Add Avery - an amazing card in the grass mirror and against many other decks
Add Aether Paradise
Add Erika's Hospitality - can be a life saver when dead drawing
Add Scoop Up Net - fantastic synergy with Roserade
Add Gladion - can be absolutely crucial when prizing poorly
If you'd like to run the list, try it out and let me know how it goes!
##Pokémon - 17
##Trainer Cards - 32
##Energy - 11
Total Cards - 60