Hello trainers! Today I've got a unique list for you. I thought the new Blastoise from the Pokémon Go set was interesting and potentially very strong, so I built a list around it. I present to you, Blastsire!
The PoGO Blastoise is unbelievably strong, period. This deck is built to play the late game with tank and heal, but has enough fire power to come out and take the early lead. As with most water decks, the main plan is to setup your bench as fast as possible. However, I play this deck slightly different than a standard Rain Dance list. I go for an early rare candy Blastoise as fast as possible using Shady Dealings. If Blastoise gets going early, you can Vitality Spring 6 energy into play and overwhelm your opponent. Blastoise has 170 HP and an incredible attack. It hits for 210 damage with 4 water energy. The core attackers, Wailord and Blastoise, have no problem OHKOing the entire meta - even Torterra.
The other core component of this deck is rotating and healing. Mallow & Lana, Rough Seas, Pot Helmet and Max Potion are all in the list to keep your Pokémon healthy. Rough Seas and Pot Helmet can fix some math to take your 2 hit KOs to 3 hit KOs which can swing an entire game. Use Quagsire to pivot your energy and enable your attackers and healing.
Focus on getting Blastoise rare candied into play, if prizing doesn't prevent this. An early Vitality Spring is sure to give you the upper hand. Start with Alolan Vulpix if at all possible. A. Vuplix may be the best starting Pokémon in the entire format! If Blastoise is prized, take the more traditional Rain Dance approach of setting up Octillery and Frosmoth. Though, in all cases, Octillery is an important engine for the deck.
With all the energy in play from Blastoise, you can now focus on setting up Quagsire and Frosmoth, your energy pivot. Quagsire's Wash Out ability let's you promote water energy from your benched Pokémon to your active Pokémon. Wash Out provides opportunities for an abundance of creative plays in the late game.
With Quagsire and Frosmoth on the board, you have the freedom to tank and heal almost any attack. Mallow & Lana gives you a switch with 120 heal. Did your opponent chip your Wailord? Mallow & Lana to remove the damage, then Wash Out to move the 4 energy up to Blastoise for an instant 210 damage. Did your opponent KO your Wailord? Use Superior Energy Retrieval or Nessa to grab 4 energy back, Frosmoth to the bench, Wash Out to the newly promoted active and KO your opponent's active. More chip damage on your Blastoise or Wailord? Float stone, Tate & Liza or Guzma them to the bench, move their energy to the active with Wash Out, then Max Potion for a full heal for free. The creative plays are unlimited!
Ability lock severely inhibits this deck's core functions. Wishiwashi was included strictly for this reason. If you encounter Psychic or Dark ability lock, get Wishiwashi into the active and loaded up with energy.
Once you remove their ability lock threat, you are free to continue on with the game. Sometimes this is difficult to achieve and the game becomes grindy. Do your best not to discard too many resources and hold them for when the ability lock finally gets removed - at that point, you are the favorite.
Unfortunately for Wailord and Blastoise, they share a common weakness - lightning. Against lightning, your best bet is to play the Weakness Energy onto either Wailord or Blastoise and keep that attacker alive at all costs. Due to weakness, the tankiness of your attackers is not effective, so switching and healing only works for the Pokémon equipped with Weakness Energy. Sky Pillar was also included for this matchup to prevent Raikou from taking out your support Pokémon, so be careful when you play it, as you don't want your opponent to win the stadium war. A Sky Pillar that sticks could be game winning.
##Pokémon - 16
##Trainer Cards - 34
##Energy - 10
Total Cards - 60