Hello trainers! Thanks for stopping in to learn about Bcevasco's tournament-winning water list! He has given us his thoughts on the deck and the list itself below. Learn more about the deck that went 6-0 in the first leaderboard tournament of Season 1.
Playing Rain Dance Water is all about setting up energy acceleration. As long as it has energy flowing, water gets to take advantage of some of the beefiest and hardest hitting attackers in the format. Fortunately, Water is also one of the GLC champions of consistency thanks to the Shady Dealings Inteleon line, Abyssal Hand Octillery, and Alolan Vulpix. This list leans into the setup and consistency by playing Brigette, Gloria, Ball Guy, and Irida. You generally prioritize setting up Sobble, Remoraid, and either Snom or Squirtle, while the Staryu and basic attackers can afford to come down a little later. In the midgame, be thoughtful about which attackers you promote as Lapras and Wailord can reach for the big KOs, but Inteleon and Wishiwashi cannot. Water typically just looks for the KO on the active Pokémon while using Hex Maniac to disrupt the support pokemon. Boss’ Orders and Guzma are frequently used to allow Inteleon and Wishiwashi to take clean KOs on lower HP Pokémon. If you can help it, saving Inteleon’s double search for VS Seeker plus one of Boss, Guzma, Hex Maniac, or Nessa can help take over the prize trade. As a final tip, when you have Starmie going, don’t be afraid to Scoop Up Net or hard retreat your damaged Wishiwashi or Wailord to deny your opponent an easy prize.
This list has the latest technology from the big man Andrew Mahone himself, and also the Irida that he will never play. Speaking of the Irida, while including it in a water deck is far from groundbreaking, it notably gives the deck a Drizzile searchable way to get Blastoise plus Rare Candy which can lead to some explosive starts.
Also far from groundbreaking, I am a huge fan of playing Ball Guy and Hisuian Heavy Ball, especially in a setup focused deck like Rain Dance. It reduces how many games you lose to bad prize cards, it’s always burnable to thin the hand for Octillery, and Starmie does a good job of thinning our cards in the mid and late game anyway.
The only Stadium in the deck is a Chaotic Swell. While Swell is generally disruptive against decks with important stadiums like Metal, Psychic, or Dragon, its primary purpose is to protect our bench from Parallel City, one of the best disruptive cards in the format against water.
While I think water has some game in every matchup thanks to its powerful and consistent primary game plan it will struggle against Lightning’s ability to do bench damage and hit for weakness as well as the ability locking Pokémon of Dark, Psychic, and Colorless. Against Lightning you’ll have to lean on Hex Maniac to slow them down and use Boss or Guzma on the Raikou if given the opportunity. Making a space in the list for Manaphy BRS can help, but it can be tricky to find a spot on the bench for it. Against early game ability lock the best bet is to power up Wishiwashi, usually by manually attaching, but sometimes you can get a Frosmoth set up before you get locked, or you can make a turn to accelerate energy with Boss or Guzma. Against mid to late game ability lock like Slaking (or Hex Maniac) you’ll want to focus on getting a backup attacker ready. As an additional trick against Dark you can use Hex Maniac to make Weavile’s Evil Admonition attack do no damage for a turn.
To the Water Trainers out there, good luck! May your opening hands contain Brigette and your benches remain undisrupted.
##Pokémon - 17
##Trainer Cards - 32
##Energy - 11
Total Cards - 60